![]() Nothing you do in Superstar Saga affects Minion Quest or vice versa. Besides being set in the same story and world, there is no crossover between the two game modes in terms of the game itself. The easiest way to describe it is that it's an entirely separate game alongside Superstar Saga (hence the full name of Superstar Saga + Bowser’s Minions, I suppose). With the base game being just fine and dandy, what is this “Bowser’s Minions” thing? Unlocked a few hours into the main game, the player is given the option to play this new addition called Minion Quest. It's a smooth experience from start to finish. This also leads to SS+BM being a much better performing game - Paper Jam ran into framerate issues in several places where SS+BM has no issues here whatsoever. Superstar Saga sticks to a more 2D layout where you can only move your characters in 4 cardinal directions. Paper Jam, the most recent entry in the series, had much more intricate 3D environments and level design. The dialogue is identical, the maps are laid out in the same fashion as before, and every item block and buried bean are in the same place as before. Otherwise, the Superstar Saga remake is nearly a 1:1 redo of the Gameboy Advance game. Brand-new equipment items have also been added to the Information Shop, which rewards the player based on how many enemies they’ve defeated, attacks dodged, beans gathered, and such. A couple of new Warp Pipes were added to the overworld and it makes getting around just a tad easier than it was in the original game, and having a minimap on the bottom 3DS screen never hurts. The fast-forward mode from Paper Jam makes a return, increasing the speed of most dialogue interactions. There are a handful of quality of life improvements added here too. Combat is quick, and there isn't an overwhelming amount of dialogue. Revisiting Superstar Saga was a nice reminder of how lean and snappy the series used to be. Characters started to become a little bit too talkative, combat actions took longer to execute, and even dungeons became a bit of a slog to progress through. One of my qualms with later games in the series is how they began to drag out both combat and narrative elements. There's no wonder why these mechanics have persisted throughout the rest of the series. Simple as it may be, it's quite effective and rather addictive. ![]() Most enemy attacks can be blocked or dodged by pressing either A or B at the right time to have Mario or Luigi avoid damage. Combat is completely turn-based, but the player must time a button press with every action in order to deal the most damage. Some environments look especially wonderful in certain locations.Īs for the game itself, it plays nearly identically to the original. I don't think I outright prefer one visual style to the other it wasn't as off-putting as I initially expected it to be. The coloring and new lighting effects work well as you move from screen to screen. There’s a level of fluidity to the animations that manages to carry the charm. I never minded the look of those 3DS games that much, but it’s difficult to top the colorful GBA sprites.Īfter getting my hands on the game, I’m glad to say the remake looks a lot better in motion the screenshots in this review don't do it justice. To no one's surprise, the remake sports new visuals, using sprites and animations more similar to later games in the series like Dream Team or Paper Jam. I was a bit hesitant on how I would take to the new graphical look. ![]()
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